(Redirected from Knight of Ratatosk)

Tales of Symphonia -Ratatosk no Kishi- Original Soundtrack / / テイルズ オブ シンフォニア -ラタトスクの騎士- オリジナル・サウンドトラック Tales of Symphonia -Dawn of the New World- Original Soundtrack.

It always amuses me when people praise the hilariously over the top 'forced cool' 'Ratatosk mode' for an. Tales of Symphonia Chronicles will probably be a bundle. Tales of Symphonia-Ratatosk No Ki Jul 15, 2008 Import. By Tales of Symphonia-Ratatosk No Ki. Funny Zelos WIlder from Tales of Symphonia is now a figure from Alter! Tales of Symphonia: Lloyd, Colette Group Mens T-Shirt. By Tales of Symphonia. $24.95 $ 24 95. In their quest, their paths will cross with the original cast of Tales of Symphonia including Lloyd and Colette, as well as a summon spirit known as Ratatosk who claims to be the lord of all monsters. Description Tales of Symphonia: Knight of Ratatosk is the continuation of Tales of Symphonia from the Game Cube era. Due to Loyd's and Collette's efforts, the land has merged and this led to a change in climate and natural environment. Tales of Symphonia Chronicles is a PS3 port of Tales of Symphonia (PS2, the bad one) and Tales of Symphonia: Dawn of the New World (Wii) to celebrate the 10th anniversary of the original release date of Tales of Symphonia in Japan.

Tales of Symphonia: Dawn of the New World
Developer(s)Namco Tales Studio
Publisher(s)Namco Bandai
Director(s)Kiyoshi Nagai
Eiji Kikuchi
Akihiro Arahori
Designer(s)Akihiro Arahori
Masahiro Abe
Go Murai
Midori Takahashi
Seika Nagao
Programmer(s)Katsutoshi Satō
Artist(s)Daigo Okumura[1]
Kōsuke Fujishima(original ToS character designs)
Writer(s)Masaki Hiramatsu
Composer(s)Motoi Sakuraba
Shinji Tamura
SeriesTales
Platform(s)Wii
PlayStation 3
ReleaseWii
  • JP: June 26, 2008
  • NA: November 11, 2008
  • EU: November 13, 2009
  • AU: November 26, 2009
PlayStation 3
  • JP: October 10, 2013[2]
  • NA: February 25, 2014
  • PAL: February 28, 2014
Genre(s)Role-playing video game
Mode(s)Single-player, multiplayer[3]

Tales of Symphonia: Dawn of the New World[a] is a role-playing video game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a cross of spin-off and sequel to Tales of Symphonia for the Nintendo GameCube and PlayStation 2.[4][5] The game was released in Japan on June 26, 2008, in North America on November 11, 2008, and in Europe on November 13, 2009.

Tales of Symphonia: Dawn of the New World and the original Tales of Symphonia were re-released together as a PlayStation 3HD remaster under the title Tales of Symphonia Chronicles in October 2013 in Japan and February 2014 in North America and Europe.[2]

  • 1Gameplay
  • 2Plot

Gameplay[edit]

Battle system[edit]

Tales of Symphonia: Dawn of the New World uses the 'Flex Range Element Enhanced Linear Motion Battle System' (FR:EE-LiMBS), combining aspects of Tales of the Abyss' and Tales of Destiny's battle systems, to create a battle experience comparable to Tales of Innocence's Dimension Stride Linear Motion Battle System. A key feature of this enhanced system is the Elemental Grid.[6] Each battle location, skill, and monster has an elemental attribute.[7] The battlefield's element can be altered by using three skills with the same elemental attribute.[7] Changing the element of the field determines both the effectiveness of an attack, as well as the characters that can participate in Unison Attacks, which return from the original Symphonia. A meter on the lower part of the screen indicates when the attack can be unleashed.[7] Another returning element of the series are Mystic Artes.[8]

A fight between Emil and Decus.

Another new feature is the ability to capture, evolve, and level up over 200 monsters to fight alongside Emil. Monsters can be recruited once they have been defeated in battle while the elemental grid has four of the same element, as well as the main element matching them. In order to increase the odds of a successful recruitment, the element of the field should align with the element of the monster, and an altered version of the classic Tales affection system helps to persuade them to join the party.[7] The monsters are controlled in battle by artificial intelligence.[7] The party can only hold four monsters at a time; as such, those not in use can be stored in a pen at the Katz Guild.[6] There are also several sidequests available at the Katz Guild.[6]

The party obtains both experience points and GRADE after each battle. The amount of Experience points gained is given to all members of the party, not divided. Once a certain amount has been accumulated, each character or monster will level up, thereby improving their stats and possibly gaining new skills.[4] Another way to increase a monster's status parameters is by cooking them special recipes, when fed some monsters may be able to evolve into new forms, allowing for 'monster customization.'[4] The original Symphonia cast, however, do not gain levels through experience points; instead, they gain levels during plot events. The amount of GRADE received depends on how each battle is fought. From the second playthrough on, collected GRADE can be used to purchase game options, or transfer items or skills to carry to the next file.[7]

Presentation[edit]

The only animated segment in the game is its opening sequence. Most of the story is told through real-time cut scenes that were filmed using a motion capture system.[4] Skits, which are short, optional conversations between the characters, make a return; unlike in previous North American releases, these skits are fully voiced.[9] There is more voice acting in towns and dungeons than in the previous game.[10] Much of the music in Dawn of the New World is remixed from the soundtrack of the original Tales of Symphonia.[4] The game also has widescreen support.[7] Furthermore, many of the assets and locations in the game have been taken directly from the original Tales of Symphonia, but the textures have been updated.[4]

Dawn of the New World makes limited use of the Wii Remote's features. Rather than the fully explorable Field Map traditionally used in Tales games, a point-and-click system using the Wii Remote is used to navigate the world. The development team left the Field Map out due to production schedule deadlines.[6] The pointer is also used for minigames and as a cursor for the Sorcerer's Ring.[7]

North American additions[edit]

The North American version of Dawn of the New World has additional features that were not present in the Japanese release. New features include the ability to load cleared Tales of Symphonia game data to receive extra items or Gald at the beginning of the game. In addition to this, while not a new feature, the number of motion control shortcuts in battle has been increased from four in the Japanese version to eight for the North American version.[11]

PAL additions[edit]

The PAL version of Dawn of the New World includes a Gallery Mode and head accessories for Emil and Marta. Gallery Mode contains a Skits Library containing viewable skits of the game, and an Image Library to view design sketches, illustrations, pack art and more. Head accessories include masks and head accessories which give new special effects during battles.[12]

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Chronicles Rerelease[edit]

In 2013, Bandai Namco announced a PlayStation 3 remastering of both Tales of Symphonia and Dawn of the New World. With Dawn of the New World, the updates for both the North American and PAL regions are included as standard, and a new control scheme was created which uses the PlayStation 3 controller exclusively, rather than using the PlayStation Eye controller.

Plot[edit]

Setting[edit]

During the events of the first game, Lloyd Irving and his companions embarked to a journey that led to the merging of the twin worlds of Sylvarant and Tethe'alla. After the lands became one, however, maps were rendered useless and the climate went through many vast changes: desert towns became frozen wastelands and lakes dried up into valleys. All of this stems from an overlooked factor in the unification of the worlds: the spirit of the old Kharlan Tree, Ratatosk, still exists somewhere, and its slumber has sent the world into chaos.[3] To complicate matters, tensions have quickly escalated between the people of the two worlds. The Tethe'allans look down upon the Sylvaranti due to their inferior technology, and the Sylvaranti fear the Tethe'allans for their power. Two years have passed since the worlds were first merged, and Sylvaranti dissidents have created an insurgency, known variously as the 'Sylvaranti Liberation Front' and the 'Vanguard,' with which to rise against the Church of Martel and the Tethe'allans.

Synopsis[edit]

The game begins when the Church of Martel goes to war with the Vanguard, and Sylvarant's city of Palmacosta is caught in the crossfire. Countless innocent lives are lost and the city is consumed in flames. This event comes to be known as the 'Blood Purge,' a massacre allegedly led by the same Lloyd Irving who helped unite the worlds two years before. Emil Castagnier, a Palmacostan boy, is forced to watch as his parents are killed by Lloyd. At the same time, a girl named Marta Lualdi is fleeing the Vanguard with Ratatosk's Core, an orb which contains the essence of the sleeping spirit; cornered by Vanguard soldiers, she appeals to Ratatosk for help, and awakens to see Emil standing over the foes' bodies.

Six months later, Emil now lives in Luin with his aunt and uncle, who abuse him physically and emotionally; he is also bullied by the people of the city, who view Lloyd as a hero due to Lloyd's efforts two years ago to rebuild the town. As a result, Emil is timid, retiring and often unwilling to speak, much less express his true thoughts. However, while investigating local meteorological disturbances, he encounters Marta, who helps him defend himself from some monsters and then flees from her pursuers, both Vanguard and the enigmatic Richter Abend. Richter is a source of confusion to Emil: he speaks brusquely but encourages him to stand up for himself. Richter is attempting to retrieve Ratatosk's Core, which has bonded physically to Marta and is visible only as a glyph on her forehead. Caught between the only two people who have been nice to him in a very long time, Emil decides to help Marta. With the aid of Tenebrae, a Centurion Spirit who serves Ratatosk, Emil pledges himself as a 'Knight of Ratatosk,' gaining a direct link to the Summon Spirit and a second, hyper-aggressive personality which aids him in battle.

After the three have escaped, Marta explains her plight: she is a former member of the Vanguard, who want to use Ratatosk's power for their own nefarious ends. Ratatosk is also the cause of the weather problems plaguing the world: Tenebrae, as well as seven other Centurions, are supposed to be regulating the flow of mana via the world's monsters, but ever since the Giant Kharlan Tree was destroyed four thousand years ago they have remained dormant. To restore balance to the world's environment, all of them must be awoken from their Cores, Ratatosk last of all; and to strengthen them, Emil must recruit monsters, as recounted above. Emil and Marta pledge to do so, though Emil also has a secondary motive: he wants to find Lloyd Irving, who slew his parents, and get some answers.. or at least some vengeance.

As the two travel the world, it becomes clear that neither task will be as easy as it sounds. For one, not only are the Vanguard, led by the sadistic Alice and self-absorbed Decus, attempting to collect the Centurion Cores, but so is Lloyd Irving. For two, the pair frequently run into former party members from Tales of Symphonia, all of whom vouch for Lloyd's character whilst simultaneously befriending Emil and Marta, often lending their prowess as temporary player characters. Emil is left in the uncomfortable position of realizing that his hatred of Lloyd must be misplaced, as his associates are of impeccable character; simultaneously, Lloyd's friends admit that, though they believe in him, his current methods are clearly extreme. For three, Emil continues to encounter Richter, with whom he has a rather confusing relationship; Richter encourages his personal growth, even giving him his catchphrase--'Courage is the magic that turns dreams into reality'—but simultaneously insisting that one day he will attempt to remove Ratatosk's Core from Marta's forehead by lethal force. And finally, Emil must deal with his secondary personality, which he calls 'Ratatosk Mode.' Ratatosk Mode is brusque, selfish, insensitive and prone to dismiss Marta as an annoyance—which Marta, whose budding attraction to Emil is anything but subtle, does not take very well. Even worse, Ratatosk Mode begins to take over, remaining present even while out of battle and often verbally refusing to relinquish control of his host body.

The first of these mysteries is finally unraveled when Lloyd seizes not just the core of Glacies, Centurion of Ice, but its owner, Seles Wilder, sister of Tethe'allan Chosen Zelos Wilder. Zelos notices that Lloyd is using an especially cloying cologne, which Marta realizes is the same scent Decus uses. Decus has been impersonating Lloyd and is the true perpetrator of at least some of his atrocities. Richter's insistence on defeating Ratatosk begins to unravel when he refers to Emil as 'Aster,' a name Emil also begins to hear when he visits the college town of Sybak. Aster was a former scholar who began to investigate Ratatosk after the two worlds were combined, with the half-elf scholar Richter by his side. A series of flashbacks reveal that Ratatosk, awakened to the state of the world and the death of the Giant Kharlan Tree which was his to protect, lashed out in anger, slaying Aster without remorse. Richter, furious, swore revenge, despite the fact that Ratatosk now wears Aster's face: when Marta begged Ratatosk for help, he manifested himself as a human, grabbing the nearest body to hand, and creating a fake personality for himself to fill in the gaps, becoming Emil.

The largest complication arises from Richter's agenda. He has traveled to the Ginnungagap, the gate that separates Niflheim, the realm of the demons, from the mortal world, and made a devil's bargain to slay Ratatosk, who sustains the gate with his life, in exchange for Aster's revival. Lloyd has caught wind of this and is gathering up the Centurions' Cores to prevent his success; his unwillingness to explain himself to his friends is characterized as a ploy to protect the new World Tree they planted two years ago. Now aligned in purpose, Emil, Marta and the Tales of Symphonia characters advance to the Ginnungagap to stop Richter from laying all of Tethe'alla and Sylvarant bare to the depredations of demons. Once defeated, though, Richter reviles them for their shortsightedness: he had already made plans to double-cross the demons, using himself as a new barrier, prepared to suffer eternal torment for the sake of his innocent friend. Emil also attempts at this point to display his own self-sacrificial tendencies, trying to goad his friends into slaying him to shore up the demon gate, as well as atone for Ratatosk's murder of Aster. In the end, the gate is re-sealed by the combined efforts of Richter and Lord Ratatosk, but Emil's precise fate depends on the player's choices throughout the game: he may slay himself after wounding Marta through his play-acting; be imprisoned along with Richter; or be released, through the urging of both Tenebrae, Aqua, and Richter, to live out his life with Marta.

Development[edit]

The opening music has been reworked into an orchestral theme for the English version of the game, similar to what was done to Tales of Symphonia.[13] The Japanese version's theme song is 'Nininsankyaku' (二人三脚'Three-Legged Race' or lit. 'Two People, Three Legs') by misono.[14]

The original soundtrack for Dawn of the New World spanning four CDs was released on July 9, 2008. A bonus DVD containing original animation involving the cast of Tales of Symphonia was given for those who preordered the game in Japan.[15]

Reception[edit]

Reception
Review scores
PublicationScore
1UP.comC+[16]
Edge6/10[17]
Famitsu(W+DS) 35/40[18]
31/40[19]
GameSpot6.5/10[20]
GameTrailers7.9/10[21]
GameZone7.1/10[22]
IGN6.7/10[23]
Nintendo Power8/10[24]
Nintendo World Report6/10[25]
ONM67%[26]
The A.V. ClubC+[27]
Aggregate score
Metacritic68/100[28]

Dawn of the New World sold 120,000 copies in Japan on its first day of release[29] and concluded the week of June 23 to June 29 (with Dawn of the New World being released on the 26th) with over 151,000 copies sold. This made it the bestselling game of that week.[30] In a report detailing Namco Bandai's results for the first fiscal quarter 2009, the company revealed that as of 6 August 2008, Dawn of the New World has sold over 215,000 copies in Japan.[31] The game was later released under Nintendo's 'Everyone’s Recommendation Selection' of budget titles in Japan.[32]

Since the game's release, Dawn of the New World received 'average' reviews according to video game review aggregatorMetacritic.[28]

There were conflicting opinions about voice acting on IGN: Mark Bozon stated that the voice acting was stronger than the previous game, whereas Matt Casamassina said that 'the voice acting is..simply atrocious'.[33] Nintendojo expressed their disappointment when it was learned that Scott Menville did not return as the voice of Lloyd Irving.[34]

Reviewers of Famitsu gave a score of three eights and one seven, for a total of 31 out of 40,[19][35] whereas Famitsu Wii+DS's reviewers gave it a score of one nine, one seven, one ten, and one nine, for a total of 35 out of 40.[18][36]

Emil was listed as the fourth most irritating RPG protagonist of all time by 1UP.com.[37]

References[edit]

  1. ^'Symphonic Sweet'. Nintendo Power. 226: 42. March 2008.
  2. ^ abSarah Nelkin (June 1, 2013). 'Tales of Symphonia Chronicles Confirmed for Overseas Release in 2014'. Anime News Network. Retrieved June 1, 2013.
  3. ^ abChris Winkler (January 7, 2008). 'Tales of Symphonia Sequel Detailed'. RPGFan. Retrieved January 7, 2008.
  4. ^ abcdef1UP staff (April 16, 2008). 'Tales of Symphonia: DotNW (Preview; Page 3)'. 1UP.com. Archived from the original on May 22, 2011. Retrieved June 10, 2008.
  5. ^Matt Casamassina (February 26, 2008). 'Tales of Symphonia: Dawn of the New World (Preview)'. IGN. Retrieved February 18, 2016.
  6. ^ abcdAdam Riley (April 12, 2008). 'Bandai Namco Talks Tales of Symphonia on Nintendo Wii'. Cubed³. Retrieved February 18, 2016.
  7. ^ abcdefghDaemon Hatfield (April 15, 2008). 'Tales of Symphonia Update'. IGN. Retrieved February 18, 2016.
  8. ^V-Jump Scan
  9. ^Sophia Tong (September 23, 2008). 'Tales of Symphonia: Dawn of the New World Hands-On'. GameSpot. Retrieved February 18, 2016.
  10. ^Mark Bozon (September 12, 2008). 'Hands-on Tales of Symphonia: Dawn of the New World'. IGN. Retrieved February 18, 2016.
  11. ^Andrew Fitch (October 8, 2008). 'Tales of Symphonia: Dawn of the New World Preview'. 1UP.com. Retrieved February 18, 2016.
  12. ^'Welcome to BANDAI NAMCO Entertainment Europe'. Archived from the original on July 3, 2009. Retrieved April 28, 2009.
  13. ^'Tales of Symphonia: Dawn of the New World - Full English Intro'. IGN. September 12, 2008. Retrieved February 18, 2016.
  14. ^'テーマソング -THEME SONG-'. Namco. Retrieved February 18, 2016.
  15. ^Candace Savino (May 5, 2008). 'Japanese preorder bonus dawns for Tales of Symphonia'. Engadget (Joystiq). Retrieved February 18, 2016.
  16. ^Shane Bettenhausen (November 18, 2008). 'Tales of Symphonia: Dawn of the New World Review'. 1UP.com. Retrieved February 18, 2016.
  17. ^Edge staff (January 2009). 'Tales of Symphonia: Dawn of the New World'. Edge (197).
  18. ^ abJustin Sharp (June 24, 2008). 'Tales of Symphonia: Dawn of the New World Famitsu Review'. Pure Nintendo Magazine. Retrieved February 18, 2016.
  19. ^ abpupi8 (June 17, 2008). 'Tales of symphonia: Dawn of the New World. FAMITSU review'. IGN. Retrieved February 18, 2016.
  20. ^Shiva Stella (November 24, 2008). 'Tales of Symphonia: Dawn of the New World Review'. GameSpot. Retrieved February 18, 2016.
  21. ^'Tales of Symphonia: Dawn of the New World Review (Wii)'. GameTrailers. November 11, 2008. Archived from the original on December 17, 2008. Retrieved February 18, 2016.
  22. ^Michael Knutson (November 19, 2008). 'Tales of Symphonia: Dawn of the New World - WII - Review'. GameZone. Archived from the original on December 18, 2008. Retrieved February 18, 2016.
  23. ^Daemon Hatfield (November 10, 2008). 'Tales of Symphonia: Dawn of the New World Review'. IGN. Retrieved February 18, 2016.
  24. ^'Tales of Symphonia: Dawn of the New World'. Nintendo Power. 236: 78. December 25, 2008.
  25. ^Steven Rodriguez (December 22, 2008). 'Tales of Symphonia: Dawn of the New World'. Nintendo World Report. Retrieved February 18, 2016.
  26. ^'Tales of Symphonia: Dawn of the New World'. Official Nintendo Magazine: 88. November 2009.
  27. ^John Teti (December 1, 2008). 'Tales Of Symphonia: Dawn Of The New World (Wii)'. The A.V. Club. Archived from the original on January 14, 2009. Retrieved February 18, 2016.
  28. ^ ab'Tales of Symphonia: Dawn of the New World for Wii Reviews'. Metacritic. Retrieved February 18, 2016.
  29. ^Tim Higdon (June 27, 2008). 'First Day Sales of Knight of Ratatosk at 120,000'. Zentendo. Archived from the original on December 11, 2008. Retrieved February 18, 2016.
  30. ^'Game Software Sales Ranking for 2008/06/23 to 2008/06/29' (in Japanese). Famitsu. July 11, 2008. Retrieved July 11, 2008.
  31. ^Phil Elliott (August 6, 2008). 'Namco Bandai report profits fall'. GamesIndustry.biz. Retrieved August 17, 2008.
  32. ^Spencer (January 20, 2010). 'Nintendo Channel Voters Pick Budget Wii Games'. Siliconera. Retrieved March 9, 2010.
  33. ^Matt Casamassina (October 13, 2008). 'Nintendo Voice Chat Podcast, Episode 26'. IGN. Retrieved February 18, 2016..
  34. ^Joshua Johnston (November 21, 2008). 'Tales of Symphonia: Dawn of the New World (Preview)'. Nintendojo. Retrieved February 18, 2016.
  35. ^Tim Higdon (June 18, 2008). 'Knight of Ratatosk Scores 31 in Famitsu Issue'. Zentendo. Archived from the original on December 5, 2008. Retrieved February 18, 2016.
  36. ^'GameFront News Archive for June 23rd - June 30th, 2008' (in German). GameFront. June 24, 2008. Archived from the original on December 5, 2008. Retrieved July 3, 2008.
  37. ^Bob Mackey. 'Top 5 Most Irritating RPG Protagonists'. 1UP.com. Retrieved February 18, 2016.

Notes[edit]

  1. ^known in Japan as Tales of Symphonia: Knight of Ratatosk (テイルズ オブ シンフォニア -ラタトスクの騎士-Teiruzu Obu Shinfonia -Ratatosuku no Kishi-),

External links[edit]

  • Tales of Symphonia: Dawn of the New World at MobyGames
  • Official Japanese website(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tales_of_Symphonia:_Dawn_of_the_New_World&oldid=912863687'
Tales of Symphonia: Dawn of the New World
Information
Game Systems •Nintendo Wii
•PlayStation 3
Developers •Namco Tales Studio
•Mine Loader Software
PublishersJPBandai Namco Games
NA Bandai Namco Games
EU Bandai Namco Games
AU Bandai Namco Games
Character Designers •Kousuke Fujishima
•Daigo Okumura
Composers •Motoi Sakuraba
•Shinji Tamura
AnimatorsProduction I.G
Japanese ReleasesWii June 26, 2008
PS3 October 10, 2013
North American ReleasesWii November 11, 2008
PS3 February 25, 2014
European ReleasesWii November 20, 2009
PS3 February 28, 2014
Opening Theme 'Nininsankyaku' by Misono
RatingsJPCERO: B (recommended 12+)
NAESRB: T (Teen, recommended 13+)
EUPEGI: 12+
DEUSK: 6 (restricted below 6)
AUOFLC: PG (recommended 8+)

Tales of Symphonia: Dawn of the New World, alternatively known as Tales of Symphonia: Ratatosk no Kishi (テイルズ オブ シンフォニア - ラタトスクの騎士 - Teiruzu obu Shinfonia -Ratatosuku no Kishi-?, 'Tales of Symphonia: Knight of Ratatosk') in Japan, is a Tales game for the Nintendo Wii, released on June 26, 2008 in Japan and in America on November 11, 2008. The game is a spin-off and sequel of the popular GameCube and PlayStation 2 title Tales of Symphonia. Its characteristic genre translates to 'To Believe in the Resonating Hearts RPG' (響き合う心を信じるRPGHibiki au kokoro wo shinjiru RPG?).

Story

Tales of Symphonia: Dawn of the New World takes place two years after the events of Tales of Symphonia.

Long ago, Sylvarant and Tethe'alla were united as a single world that drew strength from the Great Kharlan Tree. Divine intervention tore them apart, however, and the World Tree withered and died. It was eventually left to a boy named Lloyd Irving and his friends to restore the world to its true form. At their journey's end, a new World Tree was planted to replace the old one and to hold the two worlds together. This was the story of the Journey of Regeneration. Together once more, the world is now entering a new era. However, its people are still faced with many problems. After the lands became one, maps were rendered useless and the climate went through many vast changes: desert towns became frozen wastelands and lakes dried up into valleys. All of this stems from an overlooked factor in the unification of the worlds: the spirit of the old Kharlan Tree, Ratatosk, still exists somewhere, and its slumber has sent the world into chaos.

However, Ratatosk is not the only problem: the people of the two worlds are starting to hate each other. The citizens of Tethe'alla look down upon the citizens of Sylvarant due to their inferior technology, and the citizens of Sylvarant fear the citizens of Tethe'alla because of their power. Two years have passed since the worlds were first merged, and the people of Sylvarant have created the Vanguard which is supposed to rise against the Church of Martel and the people of Tethe'alla. Six months prior to the start of the game, the Church of Martel, led by the hero Lloyd Irving, attacked the Sylvaranti city Palmacosta because members of the Vanguard were meeting there. Countless innocent people died and Palmacosta was consumed in a terrible fire. This event came to be known as the Blood Purge, a bloody massacre caused by the Church of Martel.

Emil Castagnier, a Palmacostian boy, whose parents were killed by Lloyd, is sent to Luin to live with his aunt and uncle after this traumatic incident. He suffers continual mistreatment from them, however, and he is further ostracized by the people of the city, who view Lloyd as a hero. Emil's life takes a dramatic turn when he befriends Marta Lualdi, a girl who is being hunted by the Vanguard and the enigmatic Richter Abend alike. Determined to protect her, Emil confronts Richter and helps Marta escape with the aid of Tenebrae, a Centurion spirit who serves Ratatosk. Tenebrae states that there are other Centurions who lie in a dormant state: to restore balance to the world's environment, all of them should be awoken in order to revive Ratatosk. Emil forms a pact with Tenebrae, and in so doing becomes a Knight of Ratatosk. So it is that Emil and Marta embark on their journey of revenge and restoration.

Characters

Dawn of the New World features the designs by Kousuke Fujishima of returning Tales of Symphonia characters, but the designer of the new characters is Daigo Okumura. The main character's name is Emil Castagnier, and the heroine's name is Marta Lualdi. Other characters are Richter Abend, Tenebrae, and Aqua. All the playable characters from the original Tales of Symphonia return to the sequel as party members, including Zelos Wilder, which proves that the ending with Zelos dying was not the true ending of the original game. The only exception of return is Kratos Aurion, who serves as the game's narrator.

Central Characters

Emil
Castagnier
Marta
Lualdi
TenebraeRichter
Abend
AquaAliceDecus


  • Emil Castagnier (エミル・キャスタニエEmiru Kyasutanie?) - A boy living in Luin after the Blood Purge in Palmacosta six months ago. Although weak and cowardly, he bears a deep hatred toward Lloyd for killing his parents, and is the only one in Luin who does not admire Lloyd. After a failed attempt to help Marta, he agrees to become a Knight of Ratatosk in order to protect her.
  • Marta Lualdi (マルタ・ルアルディMaruta Ruarudi?) - A girl who saves Emil from a bear monster. Though tomboyish, she quickly develops a fangirlish crush on Emil, wanting him to be just like the dream prince she imagines him to be. The dormant core of the Summon Spirit Ratatosk is on her forehead.
  • Tenebrae (テネブラエTeneburae?) - The Centurion of Darkness accompanies Marta wherever she is, as she bears Ratatosk's core. Although serious most of the time, he can come up with jokes and puns, which only he finds funny. In addition, he can make rather 'spiteful' comments.
Tales Of Symphonia Ratatosk Iso
  • Richter Abend (リヒター・アーベントRihitaa Aabento?) - Richter helps Emil from some bullies in Luin, with the words: 'Courage is the magic that turns dream into reality'. Although irritated by Emil's weak personality, he agrees to teach him some swordsmanship. However, he quickly turns out to be after Marta's life, making him Emil's enemy.
  • Aqua (アクアAkua?) - Aqua is the Centurion of Water, but she has betrayed Ratatosk and the other Centurions by siding with Richter and the Vanguard.
  • Alice (アリスArisu?) - She may look cute and innocent, but Alice is actually a mean-spirited and sadistic girl who enjoys seeing others in pain. She is first seen looking for Colette in Asgard. Marta says that when Alice refers to males with nicknames, it means she likes them, while it is the opposite with females.
  • Decus (デクスDekusu?) - Decus is a respected members in the Vanguard, but is also known for his Eau de Seduction, a pungent perfume that makes everybody inch away from him. He loves Alice more than anything else and would gladly die for her.

Returning Characters

Colette
Brunel
Raine
Sage
Genis
Sage
Regal
Bryant
Sheena
Fujibayashi
Zelos
Wilder
Presea
Combatir
Lloyd
Irving


  • Colette Brunel (コレット・ブルーネルKoretto Buruuneru?, Collet Brunel) - Colette was the deuteragonist from the original game. She is famous worldwide for regenerating the world, and is referred to as the Chosen of Regeneration. However, she is hunted down by the Vanguard, for they see her as a Sylvaranti traitor who abandoned Palmacosta for the sake of world regeneration and is now supportive to the Tethe'allans, even though she is Sylvarant's Chosen. Although two years has passed, she is still kind and selfless.
  • Raine Sage (リフィル・セイジRifiru Seiji?, Refill Sage) - Raine is the teacher of Lloyd, Colette and Genis, and is also Genis's older sister. She is a calm, calculating woman who cares deeply for her students. Although she still has her Ruin Mode, she seems like she is able to control it a little better.
  • Genis Sage (ジーニアス・セイジJiiniasu Seiji?, Genius Sage) - A young boy who is Lloyd's best friend. He is very intelligent, but is still a kid. He becomes good friend with Emil and Marta, although he is sad about their thoughts of Lloyd.
  • Regal Bryant (リーガル・ブライアンRiigaru Buraian?, Regal Bryan) - After the world regeneration, Regal removed his shackles and took back the title of the Lezareno Company's president. He is still gentle and mature, and is respected by many.
  • Sheena Fujibayashi (しいな藤林Shiina Fujibayashi?, Shihna Fujibayashi) - Sheena is a ninja from Mizuho, and has the power to summon the Summon Spirits of the world. Although she still has a thing for falling down holes and traps, she is an honest young woman. Through two years, she has become better at using the Igaguri style and the power of the Summon Spirits.

Tales Of Symphonia Ratatosk Iso Free

  • Zelos Wilder (ゼロス・ワイルダーZerosu Wairuda?) - The Chosen of Tethe'alla. Zelos goes around the world and uses his charm to gather information about the world's status and the Vanguard. Although still flirty, he is very perceptive, and can easily become serious if the situation calls for it.
  • Presea Combatir (プレセア・コンバティールPuresea Conbatiiru?) - After getting her soul back two years ago, Presea has become more lively and smiles more often. She works to rebuild her hometown, Ozette, and also works for the Lezareno Company by making charms for them.
  • Lloyd Irving (ロイド・アーヴィングRoido Aavingu?) - Lloyd was the protagonist of the original game. However, in the sequel he has been labeled as a murderer by some people for having lead the Blood Purge in Palmacosta. Lloyd, however, has not given his side of the story. He is after the Centurions' cores, making him Emil and Marta's enemy.

Gameplay

Battle System

The battle system that this game uses is a variation of the FR-LMBS, Flex-Range Linear Motion Battle System, called Flex-Range Element Enhanced Linear Motion Battle System, FREE-LMBS, for short. This system creates a similar style of gameplay compared to the Dimension-Stride Linear Motion Battle System. Although there is room in the party for ten members, only four of them can take part in any given battle. It is also noted that Emil and Marta cannot both be out of the party, one of them must be the first character in the party, although you may switch the controller function to play other party members in different slots.

Exploration

Tales Of Symphonia Iso Gamecube

This game does not feature a world map. Instead, when the main characters leave areas, they will appear on a small drawing of the world with major towns and cities painted across it. By pointing at these areas with the Wii remote, the party will travel instantly from place to place.

Quests

By talking to a member of the Katz Guild, the party is able to take on numerous quests that can reward them with items and experience. The quests vary from single battles to whole dungeons that can involve finding certain items or escorting civilians to a certain location.

Capturing Monsters

It is possible to capture, train, and evolve monsters to fight for the party by changing the elemental balance/grid of the field to match a monster's elemental attribute. Cooking in this game is centered around monsters, meaning that the Wonder Chef returns, by cooking meals for them, it is possible to increase their stats, affect what stats are gained by leveling, or, if a monster is at a high enough level, make them evolve. There is an affection system related to the monsters, though the system does not tie into the story. The contracts that the main character make with monsters, via recruiting them, also ties into the story: every contract you make with them slowly brings the world's balance to normal.

Presentation

The only animated segment in the game is its opening. Most of the story is told through real-time cut-scenes that were filmed using a motion capture system. Skits, which are short, optional conversations between the characters, make a return. These skits are fully voiced. Much of the music in Dawn of the New World is remixed from the soundtrack of the original Tales of Symphonia. The game also has widescreen support. Many of the assets and locations in the game have been taken directly from the original Tales of Symphonia, but the textures have been updated. The spell names, animations, incantations, and most of the monster designs are similar to those from Tales of the Abyss due to their similar game engine and mechanics.

Regional Additions

North American Additions

The North American version of Dawn of the New World contains additional features that are not present in the Japanese release. Additions include the ability to load cleared Tales of Symphonia game data to receive extra items and Gald at the beginning of the game. In addition to this, while not a new feature, the number of motion control shortcuts in battle has been increased from four to eight.

European Additions

The European version of Dawn of the New World contains additional features that are not present in the Japanese nor North American release, including a Gallery Mode. After beating the game once, the Gallery Mode is unlocked which includes a Skits Library, and an Image Library with design sketches, illustrations, pack art and more. In addition to this, the European release also contains new head accessories for Emil and Marta which can be used to customize the characters in battle and also add special effects during fights.

Version History

Tales Of Symphonia Ratatosk No Kishi

Game TitleSystemCatalog NumberRelease DateRegion
Tales of Symphonia: Ratatosk no Kishi
テイルズ オブ シンフォニア - ラタトスクの騎士 -
Nintendo Wii - December 22, 2007 Japan (Jump Festa 2007 Demo)
Tales of Symphonia: Dawn of the New World
テイルズ オブ シンフォニア - ラタトスクの騎士 -
Tales of Symphonia: Ratatosk no Kishi
Nintendo Wii RVL-P-RT4J
RVL-P-RT4E
RVL-RT4P
?
RVL-P-RT4J
June 26, 2008
November 11, 2008
November 13, 2009
November 26, 2009
February 25, 2010
Japan
North America
Europe
Australia
Japan ('Minna no Osusume Selection')
Tales of Symphonia: Dawn of the New World Nintendo Wii - September 12, 2008 North America (IGN Trade Demo)
Tales of Symphonia Chronicles
テイルズオブシンフォニア ユニゾナントパック
Tales of Symphonia: Unisonant Pack
PlayStation 3 ?
?
?
?
October 10, 2013
February 25, 2014
February 28, 2014
February 28, 2014
Japan
North America
Europe
Australia

Gallery

The cover for the Japanese Wii version of the game.
The cover for the North American Wii version of the game.

External Links

  • [JP]Tales of Symphonia: Ratatosk no Kishi (Official Website)
  • [JP]Tales of Symphonia: Ratatosk no Kishi Developer's Blog
  • [JP]Tales Channel (Tales Series Official Website)


Data for Tales of Symphonia: Dawn of the New World
Gallery • Data • Characters • Locations • Lore • Allusions
PlayableEmil Castagnier • Marta Lualdi • Richter Abend • Colette Brunel • Raine Sage • Genis Sage • Regal Bryant • Sheena Fujibayashi • Zelos Wilder • Presea Combatir • Lloyd Irving
OtherUnison Attacks
EnemyMagnar • Hawk • Alice • Decus • Brute Lualdi • Album Atrum
PlayableEmil Castagnier • Marta Lualdi • Richter Abend • Colette Brunel • Raine Sage • Genis Sage • Regal Bryant • Sheena Fujibayashi • Zelos Wilder • Presea Combatir • Lloyd Irving
OtherAll Skills
Emil Castagnier • Marta Lualdi • Richter Abend • Colette Brunel • Raine Sage • Genis Sage • Regal Bryant • Sheena Fujibayashi • Zelos Wilder • Presea Combatir • Lloyd Irving
PlantFilifolia • Fungus • Etheliana • Mandragora
BeastWolf • Bear • Wild Rabbit • Ogre • Serpent • Chimera • Kitty Kat
DemonImp • Gremlin • Lamia
InsectBumble Bee • Scorpion • Crawler • Stone Eater • Spider
DragonFire Drake • Were Dragon
BirdChirpee • Axe Beak • Harpy • Black Bat
GhostZombie • Dullahan • Ghost
AquaticTortoise • Sea Monk • Killer Fish • Merrow • Polwigle
Magical BeingClay Golem • Poltergeist • Automaton • Mimic • Igniter • Muzzler • Enforcer • Liberator • Thinker • Punisher • Purger • Awakener
OtherGrimoires • Synchs • Monster Ally Data
EquipmentWeaponsSwords • Spinners • Other
ArmorPlates • Cloaks • Bandannas • Ribbons • Gauntlets • Mittens
AccessoriesRings • Gems • Capes • Boots • Charms • Marks • Statues
OtherTools • Materials • Grimoires • Food • Recipes • Valuables
Strategy • Monster Book • Status Ailments • Grade Shop • Trophies
Characters in Tales of Symphonia: Dawn of the New World
Gallery • Data • Characters • Locations • Lore • Allusions
ProtagonistsEmil Castagnier • Marta Lualdi • Tenebrae • Richter Abend • Colette Brunel • Raine Sage • Genis Sage • Regal Bryant • Sheena Fujibayashi • Zelos Wilder • Presea Combatir • Lloyd Irving • Ratatosk
Major AntagonistsLloyd Irving
VanguardBrute Lualdi • Alice • Decus • Magnar • Hawk • Richter Abend • Aqua
CenturionsTenebrae • Aqua • Lumen • Ventus • Ignis • Glacies • Tonitrus • Solum
SupportingDirk • Noishe • Seles Wilder • Yuan Ka-Fai • Verius • Aster Laker • Wonder Chef
Locations in Tales of Symphonia and Dawn of the New World
Gallery (Symphonia • Dawn of the New World) • Data (Symphonia • Dawn of the New World) • Characters (Symphonia • Dawn of the New World) • Locations • Lore • Allusions (Symphonia • Dawn of the New World)
Location Gallery
SylvarantTownsIselia • Dirk's House • Triet • Izoold • Palmacosta • Asgard • Luin • Hima • Katz' Village
DungeonsMartel Temple • Iselia Forest • House of Salvation • Triet Ruins • Sylvarant Base • Ossa Trail • Thoda Dock • Thoda Geyser • Hakonesia Peak • Balacruf Mausoleum • Lake Umacy • Tower of Mana • Tower of Salvation • Nova's Caravan • Linkite Tree
Human RanchesIselia Human Ranch • Palmacosta Human Ranch • Asgard Human Ranch • Remote Island Human Ranch
Tethe'allaTownsMeltokio • Sybak • Mizuho • Ozette • Flanoir • Altamira • Heimdall • Exire
DungeonsFooji Mountains • Grand Tethe'alla Bridge • Gaoracchia Forest • Altessa's House • Toize Valley Mine • House of Guidance • South East Abbey • Tethe'alla Base • Dragon's Nest • Otherworldly Gate • Ymir Forest • Latheon Gorge • Tower of Salvation • Torent Forest • Hot Spring
TemplesTemple of Lightning • Temple of Earth • Temple of Ice • Temple of Darkness
OtherNiflheim • Lake Sinoa Cave • Underground Ruins • Dynasty Ruins • Camberto Caves • Cape Fortress • Ginnungagap • Gladsheim
Location Gallery
Welgaia • Vinheim